Design intern at LEGO®

I demonstrated that the Builder app wasn’t optimized for adults, LEGO®’s fastest-growing buyer segment.

My efforts prompted funding for 3 teams to build for 1M+ adults.

Role
Research, Strategy, Prototyping
Team
Building Experience, Builder App
Time
3 months

Under NDA I can only provide a high-level overview of this work.

LEGO®… that’s for kids right?

Adults building with LEGO® sets at home

Adult-focused LEGO® sets grew 517%.

The Builder app didn’t adapt to this shift in buyer segments.

A lineup of botanical LEGO® builds aimed at adult builders

Nobody had a complete picture of adult builders.

Fundamental questions about adult building behaviors were unanswered. Understanding the opportunity meant connecting insights across teams while generating new evidence.

Adult-oriented LEGO® botanical flower builds

I turned fragmented evidence into a story teams cared about.

I led multiple studies (live build-throughs, at-home-tests), rapid prototypes and data investigations (app usage, SKU NPS, licenses) while working with 15 people across 6 teams in 4 areas to identify product gaps.

Areas
Sets, Instructions, Graphics, Builder App
Teams
Adult Sets, Building Experience, Guided Creativity, 3D Content, Browse and Search, Solo Builder
People
Product, Data, User Research, Experience Design, Marketing, Content Design, Animation

And built a business case that led to investment.

I presented research findings and product opportunities to leadership as a business case. It showed that the Builder app underserved adults and gave actionable opportunities to change that.

Adult-oriented LEGO® bonsai tree build

The project gained significant traction in 2 orgs, in the form of prioritization and resources.

Teams invested in

3

Months of roadmap allocated

6

Product initiatives pursued

5

What I learned Good opportunities often exist between teams, not within them.

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